🔨 In Development · Launch Announcement Coming Soon Shattered MC Logo

Shattered MC

Chapter 1: The Fracture. Help Rebuild the World.

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Server IP TBA
Version TBA
Resource Pack Custom ✦
Status In Development
Players Coming Soon
Chapter 1 — World Structure

Four Worlds. One Story.

🏛️

The Nexus

✦ Available at Launch

The last stable ground — the Arcane Mages' anchor point holding the remaining islands in place. This is your home base: access quests, form Guilds, and build your chapter of the recovery.

  • ⚔️ Main questing hub & storyline progression
  • 🏠 Guild (party) housing — build your base together
  • 🗺️ NPC quest chains advancing the Chapter 1 story
  • 🤝 Player markets, auction house & social spaces
⛏️

The Stabilized Shard

✦ Available at Launch

"We have stabilized this realm for now, but if we lose our grasp, we fear it will be lost forever."

A fractured island held together by Arcane Mages' failing enchantments. Reset monthly — everything built here will be consumed by the Fracture. No claiming. Full open PvP. The only place to freely build and place spawners.

  • ⚠️ Full open PvP — no safe zones
  • 🔄 Monthly reset — nothing lasts forever
  • 🪣 Only world with spawner placement & mob farms
  • 🧱 Build freely without a Guild claim
🌟

The Benevolent Realm

🔒 Unlocks via Story Progression

The Arcane Mages' shattered domain — golden islands held aloft by ancient enchantments. As players restore the Fracture through questing, the seams between worlds will weaken enough to open a path here.

  • Faction land claiming & diplomacy
  • 🧙 Arcane Mage class trees & enchantments
  • 🐉 Council boss raids & world events
  • 🔒 Revealed as Chapter 1 story unfolds
💀

The Infernal Realm

🔒 Unlocks via Story Progression

Where the Dark Wizard fled — his corruption saturating every void-cracked island. Those who descend into darkness will find power, but at a cost. The path here opens only once the story demands it.

  • ⚔️ Full-loot PvP & death dungeons
  • 🌑 Corrupted gear & void enchantments
  • 🏰 Siege events & Warlord class trees
  • 🔒 Revealed as Chapter 1 story unfolds
Available at Launch
·
Locked — Unlocks Through Story
·
Monthly Reset · Full PvP
What Awaits You

Forge Your Legacy

01
⚔️

Custom Items & Enchantments

62 fully custom enchantments replace vanilla entirely — split across Arcane and Void traditions. Bespoke lore-grounded items forged from the world before the Fracture. Arcane and Void cannot coexist on the same item. Choose your path.

02
⚔️

Combat Skill Trees

Four point-based combat trees: Veilsworn Combat (shield discipline & counter-strikes), Seam Ranger (precision ranged), Arcane Channeler (magic & lightning), and Fracture Survivor (void resistance & endurance). Mix freely — there is no class lock.

03
🔨

Professions

Four mastery professions that level through use — no points required. Excavator uncovers pre-Fracture ruins. Artificer crafts Spell Scrolls and signs their work. Pathfinder charts the unknown. Merchant shapes the economy.

04
🏰

Guilds & Housing

Claim a fragment of the Nexus and build a shared home. Four plot tiers from a 9-chunk foothold to an 81-chunk Alliance compound — each requiring the members to justify the space. Upkeep is a communal obligation. Build something worth holding.

05
🐉

Dungeons & World Bosses

Instanced dungeons woven into the Chapter 1 questline with custom-textured bosses tied to the lore of the Fracture. World bosses erupt across the realms on timers — each dropping unique enchantments and items found nowhere else in the world.

06
🪙

Dual Currency Economy

Ancient Silver drives everyday trade — earned through quests, dungeons, and crafting. Ancient Gold is rare, found in the world and earned through achievement. Both are lore-grounded relics of the age before the Fracture. Player-driven markets. No admin shop.

07
📜

Spell Scrolls

Potions don't exist in Eryndal — the Fracture destroyed the conditions that made alchemy possible. In their place: handcrafted Spell Scrolls assembled from Reagents grown, gathered, or won. Four delivery types. Five tiers of power. Only an Artificer can craft the strongest.

08
🛡️

Never Pay to Win

Ancient Gold buys cosmetics and quality-of-life only. Every gameplay advantage — enchantments, skills, dungeon drops, item power — is earned in-world through play. Supporters get cosmetics. Everyone else gets the same game. No exceptions, no asterisks.

Total Players
Active Seasons
Unique Realms
In Development
The Age Before the Fracture

Forged in Ancient Silver,
Crowned in Ancient Gold

🪙

Ancient Silver

Primary Currency

The lifeblood of trade in the shattered world. Earned through questing, dungeons, crafting, and player-to-player commerce. Every transaction in the markets and auction house runs on Ancient Silver.

  • Quest rewards & dungeon drops
  • Player markets & auction house
  • Guild upgrades & housing
  • NPC vendors & crafting fees
⚖️

Ancient Gold

Premium Currency

Rare artefacts from the age before the Fracture, hoarded by the Arcane Mages and scattered across the world when the Dark Wizard struck. Found in the world, earned through achievement — and available for those who wish to support the server.

  • Rare cosmetics & exclusive items
  • Unlockable quality-of-life perks
  • Found in-world & via achievement
  • Never pay-to-win — lore items only

Begin Your Journey

Launch Announcement
Coming Soon.

Shattered MC is currently in active development. Join our Discord to be the first to know when the launch date is announced — and to follow along as we build the world of Eryndal from the ground up.

🪙
Ancient Silver Main currency · Earned in-game through quests, dungeons & trade
Ancient Gold Premium currency · Cosmetics & quality-of-life · Never pay-to-win
🔨   Server not yet open — launch date to be announced

Java 1.20.4 · Bedrock via port 19132