What is Shattered MC?

Shattered MC is a story-driven Minecraft server built around a single event that changed everything — the Fracture. The world of Eryndal has been broken apart, its continents shattered into floating islands held together by the failing enchantments of the Arcane Mages. Players arrive in Chapter 1 during the immediate aftermath, and their collective actions will determine what happens next.

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Story-Driven Progression

Chapter 1 launches with an ongoing narrative. Quests advance the story, and as the server progresses collectively, new areas of the world unlock — including the Benevolent Realm (Veilsworn and Severance territory) and Infernal Realm (Raider territory), both sealed at launch.

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Custom Everything

Custom textures, custom enchantments (63 total, 8 types), custom spell scrolls replacing all potions, custom items — all designed around the lore of the Fracture. Nothing is reskinned vanilla. Every item, every boss, every dungeon tells part of the story.

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Guilds & Housing

Form a Guild with your party and build a shared home in The Nexus — the last stable ground in the broken world. Guild housing gives your group a permanent base as you take on the Chapter 1 questline together.

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The Stabilized Shard

A monthly-resetting resource world held together by failing enchantments. No claiming, full open PvP, and the only place to freely place spawners. The risk is the point — nothing here lasts.

The Road to Launch

Shattered MC is being built from the ground up with custom systems, textures, and a full chapter-driven story. Here's where we are and where we're headed.

Phase 01 Foundation ✓ Complete

Core concept, world lore, and the foundational systems that everything else is built on top of.

World lore & Codex of the Fracture
Chapter 1 narrative outline
World structure & four-realm design
Economy system design (Ancient Silver/Gold)
Custom enchantment framework
Landing page & lore site
Phase 02 Core Build ● In Progress

Building the core server infrastructure, custom plugins, and the primary play spaces players will experience at launch.

Server infrastructure setup
Core plugin framework
The Nexus — spawn world build
Guild housing system
The Stabilized Shard (resource world)
Quest system integration
Economy plugin (Ancient Silver/Gold)
Custom enchantments plugin
Phase 04 Beta Testing Planned

Closed beta with invited testers, balance passes, and final polish before the public launch announcement.

Closed beta invites (Discord members first)
Economy balancing
Quest & dungeon feedback pass
Performance & stability testing
Resource pack QA across clients
Phase 05 Launch TBA

Chapter 1 goes live. The Fracture begins. Launch date to be announced — follow our Discord for the first word.

Public launch announcement
Chapter 1 opens — The Nexus & Stabilized Shard
Story progression begins server-wide
Factional realms sealed — unlocking via story
Phase 06 Chapter 2 & Beyond Post-Launch

As Chapter 1's story concludes, the Benevolent and Infernal realms unlock. The full scope of the Eryndal narrative unfolds across future chapters.

Benevolent Realm opens
Infernal Realm opens
Faction warfare systems
Raid content introduction
Chapter 2 narrative — Zaveth's return
Complete
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In Progress
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Up Next
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Planned / TBA

Stay in the Loop

Join the Discord to follow development, get early access to the beta, and be first to know when the launch announcement drops.